Bossing_Early_Days_Day01
Bossing » Devlog
And so it begins.
- Day 1 of prototyping on this behemoth of a task I decided to undertake. Made a lot of progress in building a prototype/proof of concept of the initial idea.
- Modelled the first arena.
- Set up two Cinemachine virtual cameras: one for following the player in an isometric view, the second which is activated when a button is held for aiming at the boss.
- Repurposed the projectile script from my earlier game to be part of this experience.
Next:
- Adding pick-up game mechanic, for different settings and projectiles of the weapon.
- Implementing life indicators for the player and the boss.
- Start shaping up the first arena (lvl1). Adding obstacles, moving platforms etc.
- Adding a timer.
- Start working on character model and boss model.
( P.S.; I would really love to hire a programmer for obvious reasons and a concept artist for world building. Solo dev journeys are perilous.)
Get Bossing
Bossing
Arcade Boss Battle Simulator
Status | In development |
Author | cgi_dan |
Genre | Fighting |
Tags | Arcade, arena, Boss battle, gamedev, Unity |
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